← Selected work

Candy Crush Saga: gameplay & production tools

A little more play.
A lot of engineering.

Gameplay features and production tools in the Candy Crush Saga new content team.

The work

At King, I worked on Candy Crush Saga as a C++ Game Developer in the new content team. The role combined gameplay programming with tools for artists and designers.

My contribution

  • New core gameplay features, including in-game blockers such as multi-chocolate and walls.
  • Map and player progression.
  • Production tools for the level design and art teams.

Behind the game

The work extended beyond what players see on screen. The internal tools I worked on were built so level designers and artists could produce up to twice the content of the previous year.

This is a summary of my contribution as part of a team. Product names and trademarks belong to their respective owners.

Next case study / Spotify Better experiences. Better tools to build them.