The work
At King, I worked on Candy Crush Saga as a C++ Game Developer in the new content team. The role combined gameplay programming with tools for artists and designers.
My contribution
- New core gameplay features, including in-game blockers such as multi-chocolate and walls.
- Map and player progression.
- Production tools for the level design and art teams.
Behind the game
The work extended beyond what players see on screen. The internal tools I worked on were built so level designers and artists could produce up to twice the content of the previous year.
This is a summary of my contribution as part of a team. Product names and trademarks belong to their respective owners.