I'm Jaime Chapinal, Senior Software Engineer. I build the Web and Desktop clients at Spotify, and ship small local-first apps on the side under Chapiware.
I love video games, programming, GIFs, football and The Office.
Some products where I have worked
Spotify
Web/Desktop app and Client Quality Platform tooling development
King - Candy Crush Saga
New content team: building new gameplay features and internal tools.
Electronic Arts
UI: Localization (l10n) and Internationalization (i18n) team
Simfor
Building training virtual simulator: cranes, cars, buses, trucks and military vehicles.
Spotify
Web & Desktop app and Client Quality Platform tooling development
King - Candy Crush Saga
New content team: building new gameplay features and internal tools.
Electronic Arts
UI: Localization (l10n) and Internationalization (i18n) team
Simfor
Building training virtual simulator: cranes, cars, buses, trucks and military vehicles.
Career timeline
Senior Software Engineer
Web/Desktop app features development and Client Quality Platform tooling
Spotify Desktop app. Internal developer tools.
Career timeline details
- Spotify β Senior Software Engineer (Sep 2021 β Present). Web and desktop app feature development and Client Quality Platform tooling. Projects: Spotify Desktop app and internal developer tools.
- Amazon β Software Development Engineer II (Aug 2019 β Sep 2021). European Customer Experience engineering across APIs, backend, mobile and retail operations; maintained PC/Mac Kindle Reader apps and developed the new web reader. Projects: price drops in cart, Amazon Kids and Kindle Reader for PC, Mac and web.
- King β C++ Game Programmer (Jan 2018 β Jul 2019). Built gameplay and tools, including new in-game features, map functionality and art/design production toolsets. Project: Candy Crush Saga.
- Gameloft β UI Engineer (Mar 2017 β Oct 2018). Fixed bugs for update 6 and created Unity prototypes for an unannounced title. Projects: Asphalt Extreme and an unannounced title.
- Future Lighthouse β VR Engineer (Oct 2017 β Jan 2018). VR programming, QA certification bug fixing and publishing. Projects: Melita for Gear VR and In the Cloud: VR Afterlife for PS4.
- Electronic Arts β Software Engineer (Apr 2015 β Mar 2017). Worked with Frostbite, Unity3D, Ignite and internal tools across PC, PS4, Xbox One, PS3 and Xbox 360; focused on internationalization, localization and bug fixing. Projects: FIFA 17, Battlefield 1, Star Wars Battlefront, FIFA 16, Plants vs. Zombies: Heroes, Mirror's Edge: Catalyst and Need for Speed.
- Carto β Developer (Oct 2014 β Apr 2015). Front-end engineering, QA and technical support.
- Simfor β Programmer (Aug 2012 β Sep 2014). Developed virtual simulators for cranes, cars, buses, trucks and military vehicles using C++, OSG, DirectX and Qt; worked on gameplay, tools and shaders.
- University Complutense of Madrid β Student (Aug 2012 β Sep 2013). Master's degree in Video Games Development, Programming.
- University of Granada β Student (Oct 2011 β Jun 2012). Master's degree in Software Development, HumanβComputer Interaction.
- Mediapost β Junior Programmer (Jul 2010 β Oct 2011). Built marketing and logistics web apps using ASP.NET, C#, JavaScript, web services and thermal printers.
- University Carlos III of Madrid β Student (Sep 2007 β Jun 2011). Technical Engineering in Computer Management, followed by a Computer Engineering Degree.
Independent maker
What I build at Chapiware
Calm, local-first apps for memories, habits, reading, and the small things worth keeping. No account, no cloud, no tracking.
Hey, thanks for making it this far!
Want to know more about me?
Read my blogOr find me through any of these channels.
I'm always happy to chat, and I reply to every message.