![]() |
||
Company: | Amazon | |
Role: | Software Development Engineer II | |
Dates: | August 2019 - Nowadays | |
Tasks: | Europen Consumer Experience (EUCX) software development engineer |
Company: | King | |
Role: | C++ Game Developer | |
Dates: | Juanuary 2018 - Nowadays | |
Tasks: | New content team: New in-game features (blockers, saga/map functionalities) and design and art production toolsets. | |
Projects: | Candy Crush Saga |
![]() |
||
Company: | Future Lighthouse | |
Role: | VR Engineer | |
Dates: | October 2017 - January 2018 | |
Tasks: | Virtual Reality programming and build publishing tasks. Unity 3D. Oculus. GearVR. PS4 VR. | |
Projects: | Melita: A Human Journey (GearVR) | |
In the Cloud: VR Afterlife (PlayStationVR - GearVR) |
![]() |
||
Company: | Gameloft | |
Role: | UI Engineer | |
Dates: | March 2017 - October 2017 | |
Tasks: | User Interfaces programming. (C++ - custom GL engine / C# - Unity3D). | |
Projects: | Asphalt Xtreme | |
Unannounced new game (WIP) with a big IP |
![]() |
||
Company: | Electronic Arts | |
Role: | Software Engineer | |
Dates: | April 2015 - March 2017 | |
Tasks: | Internationalization Team (i18n) | |
Projects: | Battlefield 1 : Internationalization and localization tasks. Front-end bug fixing: Arabic, Japanese, Russian. |
|
Plants vs Zombies Heroes : Internationalization tasks. Adaption and bug-fixing for Japanese, Korean, Traditional Chinese, Simplified Chinese and Russian (Android and iOS) |
||
Fifa 17 : Front-end bug fixing: Arabic |
||
Mirror's Edge Catalyst : Internationalization tasks. Japanese and Chinese bug fixing. |
||
Star Wars Battlefront : Internationalization tasks. Arabic, Japanese and Korean bug-fixing. |
||
FIFA 16 : Front-end bug fixing: Arabic |
||
Need for Speed : Frostbite improvements and internationalization tasks |
![]() |
||
Company: | Carto | |
Role: | Developer | |
Dates: | October 2014 - April 2015 | |
Tasks: | Front-end engineer | |
QA | ||
Technical Support |
![]() |
||
Company: | Simfor | |
Role: | Programmer | |
Dates: | August 2012 - September 2014 | |
Tasks: | Developing formation simulators about cranes, cars, trucks, buses (Emtac) and military vehicles. | |
I programmed in C++ and I used several technologies: OSG, DirectX, PhysX, Qt. I am specialized in OpenSceneGraph (OSG) and graphic programming (shaders GLSL). | ||
Also, I developed several internal tools: Users and courses management app - Qt Exercises and menu creators Databases design and implementation Web services - REST Report generators - PDF Parsers: XML, JSON. Profilers and optimizations |
||
I have set up agile methodology SCRUM and SVN repository in the company. |
![]() |
|
Company: | Mediapost Spain |
Role: | Junior programmer |
Dates: | August 2011 - September 2012 |
Tasks: | I worked developing web applications in this marketing and logistic company for external clients (Repsol, Ikea, La Vida Bella). |
I worked with ASP.NET, C#, AJAX, Javascript, web services and thermal printers (ZPL and EPL). | |
I made some prototypes with Android and Windows CE too. |
Master in Video Games development (programming) at University Complutense of Madrid (2012 - 2013).
Master in Software Development at University of Granada (2011 - 2012).
Computer Engineering Degree Software Development at University Carlos III of Madrid (2010 - 2011).
Technical Engineering in Computer Managements Software Development at University Carlos III of Madrid (2007 - 2010).
Skill | Level (about 4) |
C++ |
![]() ![]() ![]() |
C# |
![]() ![]() |
Javascript |
![]() ![]() ![]() |
Python |
![]() ![]() ![]() |
Unity 3D |
![]() ![]() ![]() |
DDBB: Oracle / mySQL / PostgreSQL |
![]() ![]() |
Visual Studio [2005 - 2015] |
![]() ![]() ![]() |
VCS (Git, SVN, Perforce) |
![]() ![]() ![]() |
OpenSceneGraph / OpenGL |
![]() ![]() |
Windows |
![]() ![]() ![]() |
Mac |
![]() ![]() ![]() |
Linux |
![]() ![]() |
Android / iOS |
![]() |
HTML5 / CSS3 |
![]() ![]() ![]() |
Photoshop |
![]() ![]() |
3ds Max |
![]() |
“Natural interaction techniques using Kinect”
(2012)Procedings of the 13th International Conference on Interaccion Persona-Ordenador. Article No.14 ISBN:978-1-4503-1314-8
New technologies, video games, Internet, sports, football, music, cinema, reading and travelling.
Portfolio about the indie games that I have been working.
Platformer video game for weddings purchases.
Powered by Unity3D.
Play
Download
From the "classic Snake"'s family, a renew mechanic rises up and you need to use all your visual acuity and eat only your color's fruit.
Run and color yourself!
Download
geOSG is a 'toolkit' for Open Scene Graph that allows you to load models with shaders easily.
Developed with C++.
Source code and more info
13Floors is a 'Hack & Slash' game. It was developed in the Global Game Jam 2014 by our studio Claustrophobic Monkey.
Developed with Unity3D in 48 hours.
Download and play!
Gloom is an online fast-paced first person shooter that was developed as a masters thesis for the Complutense University of Madrid.
It was developed in C++, Ogre and PhysX.
Puzzle game developed in Unity3D in Brains Eden Game Jam in Cambridge.
It will be released for Android and iOS very soon.
You can play a demo here.
Runner game developed in Unity3D in Madrid Games Jam 2013.
Awards: 'Best game award' by the participants and 'special playable mention' by the judge.
Play! Z = Jump ; X = Slide .
TAF Kinect is a cognitive and physical rehabilitation system that uses Kinect and augmented reality for a fun rehabilitation process.
Developed in C#, XAML and Kinect API.
Download
Project End of Degree. Platformer video game that implements IA A* pathfinding algorithm.
Developed in XNA with C#.